Video Game Artist
Original game concept with a unique style, prototyped in Unity. No gameplay yet.
Modular scene sculpted in ZBrush, implemented inside of Unreal Engine 5.
Sculpted, auto-rigged, game-ready character based on a concept by Scott Higginbotham.
An interactive sensory play tool developed with a client for children with special needs.
Original game-ready character, modeled and rigged in Blender, implemented in Unity.
Sculpted game-ready asset based on a concept by Nioma van der Steen.