Golden leaves covered the forest.Â
A gentle breeze carried them through the air.
Something within it seemed to be calling.
Creating a "fluffy" scene was the first assignment in the Game Art course in my second year as an Independent Game production student.
The goal was to create a stylized foliage shader allowing for a creation of a variety of plants to create a nature scene inside of Unity.
This same shader was used in later assignments: the Mystical Garden and Dreamy Windmill scenes