Co-designed a sensory-focused educational game for special-needs students with a 5-person team.
Led art style documentation, created traditional watercolor inspired hand-painted assets (Photoshop), and implemented rigging/animation in Unity.
Developed RFX and implemented UI.
The game was tested in several Belgian schools, including special-education institutions.
I wanted to create a game about a bank robbery that wasn't centered around shooting, but rather about aiming and intimidation.
I designed the core mechanics of the game around the idea of two characters being controlled by a single player, at the same time, in real time.
I developed the prototype and implemented assets I collected online, as well as RFX and SFX.
4-player PvP real-time friendslop game developed in Unity.
Created 3D assets and implemented UI and RFX.
Implemented the scoreboard with winning player placement and unique animation based on the position on the podium.
Collaborated in a team of 6 to develop a 2-player co-op tower defense game.
Responsible for asset design, 3D modeling, texturing, animation, and UI implementation.
As well as designing the characters and the overall artstyle of the game.
Worked in a team of 5, in which I took a bit of every role.
Modeled assets for the main arena.
Created and implemented RFX.
Helped out with scripts, UI, shaders.
Developed the gacha mechanic of the game.
Implemented all of the UI elements.
SFX and sound implementation.
Snoezel Tuin
The Flying Freak Show
The Lost Treasures of Arkos
Deer Fox,
Urine Trouble
Brokeback Bandits