I’m an Indie Game Artist specializing in stylized characters and game assets. I have a diverse background in game production, so I’m familiar with all stages of the pipeline. I can design and code, but my heart lies with art above all else.
This year I will be graduating in Independent Game Production at Howest DAE. I also completed an additional year of Game Graphics Production, focused on stylized game art and design. This combination gave me the artistic and technical foundation to create assets that fit seamlessly into a production pipeline.
Howest Digital Arts and Entertainment
Howest Digital Arts and Entertainment
European School of Brussels I
Unity, Unreal Engine
Blender: Modeling, simple rigging and animation
ZBrush sculpting
Concept art
Photoshop
Substance Painter texturing
Art direction
C# Programming
Game design
RFX: Unity, Unreal Engine
C# Programming
Art Lead
Artist
Developer
Art Lead
Designer
Artist